/*
 * Copyright (c) 2010 MoSync AB
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */

#include <ma.h>
#include <MAInterpreter/LuaInterpreter.h>
#include <MAInterpreter/InterpreterMoblet.h>
#include "MAHeaders.h"

using namespace MAInterpreter;

/**
 * Helper function that reads a text string from resource file.
 */
static char* getTextResource(MAHandle data)
{
	// Get size of data.
    int size = maGetDataSize(data);

    // Allocate space for text plus zero termination character.
    char* text= (char*) malloc(size + 1);

    // Read data.
    maReadData(data, text, 0, size);

    // Zero terminate string.
    text[size] = 0;

    return text;
}

/**
 * Lua paint app code is loaded from a resource text file.
 */
int PaintAppInLuaResourceFile()
{
	LuaInterpreter* interpreter = new LuaInterpreter();
	if (!interpreter->initialize()) { return -1; }

	InterpreterMoblet* moblet = new InterpreterMoblet(interpreter);

	// The resource SCRIPT is defined in file resource.lst
	// Edit this file to change the script that is executed.
	char* script = getTextResource(SCRIPT);
	interpreter->eval(script);
	free(script);

	moblet->mainLoop();

	delete moblet;

	return 0;
}
